Street gambling – what to play on the go

August 30, 2021

Street gambling is popular in many countries and regions including China, Japan, South Korea and Vietnam. But these aren’t the only countries that can play with friends in the streets! Find out which games can be particularly attractive to Indian players.

mahjong

Mahjong is a strategy and calculation game. It is also a game that will help you develop patience.

It is a traditional Chinese game and versions of it have been played for hundreds of years. It is often referred to as the “best gambling game in the world” as players can win or lose significant amounts of money in some variations of the game.

Mahjong rules vary depending on the version played, but there are some common elements across all versions.

Each player starts with 13 tiles. Players take turns dragging and discarding tiles while trying to find face-up pairs of images, or “pongs.” The winner is whoever can discard all their tiles first.

Fingolo

In Italy there is an interesting game of chance called “Fingolo”. There seem to be many variations of this game, but the basic principle is that the bank begins by choosing a starting hand and all players must play the same hand. This continues until someone wins the round or everyone folds.

The first person to bet is the bank. A card is then dealt face up, the suit being chosen at random by someone other than the bank. The value of this first card can range from 0 to 2 or 3 and applies only to the first three cards dealt in that round.

If there are other players (which will be the case in the first round), they can then fold, call or raise. The dealer then has the option to match any other player’s bet and continue playing until all but one player has folded.

Chinchou

A 4-player trick-taking game popular in Europe. There are five different scoring variants with different payouts and game rules:

The common version

The four players form two teams. Partners sit opposite each other and each player plays a card onto one of four kitty piles in an attempt to win the trick.

If a player wins a trick, he must follow suit if possible, and the highest card of the suits played wins that trick.

Players score 1 point for each trick they win, plus an additional 2 points if they take all four tricks in a hand (the “chinchou”). The game ends when one team reaches 8 points.

The new version

The four players still form two teams, but play against their opponents individually, trying to win tricks by playing trump cards that must be beaten to win the trick. The game is played until one team has accumulated 8 points.

Fifteen

This name seems to refer to a number of different games, all of which involve dealing and playing cards. It is a 3 player game that can be played with special cards or just the standard pack with no jokers plus tokens as banknotes.

The dealer deals three decks of 15 cards each (with the rest of his cards making up the fourth deck). Then he reveals a card and whoever has the highest card of that suit wins the trick and takes 4 chips from each opponent.

If neither player has a card of the same suit as the up card, it is placed in a middle pile to form part of a “Fifteen” (in this case, whoever has the second highest card of that suit wins). The winning card can be any card except a Jack (unless it’s the up card, which counts as 1).

The game ends when someone reaches 31 chips, with the winner being whoever has the most chips.

Emperor

A game of chance for 2 players. The dealer shuffles his deck and announces an amount of money, e.g. B. 100 credits that the loser pays to the winner (typically in a fantasy or sci-fi setting where players are portrayed as “Emperors”). The dealer then deals four cards face down.

Players can only see their own hand and are not allowed to show it to their opponent. Each player must then decide whether to “pay” or “play” by placing their money on the table.

If a player pays, the opponent must turn over one of their cards and pay that amount to stay in the game (otherwise they must pay as well).

If a player decides to play, both players show their hand and if it is worth more than the amount offered, the player who made the lowest bid loses (ie pays). The game is over when a player wins a specified number of games without going broke and can continue for ‘higher bets’, using wild cards to increase the bet by 50 credits per hand.

Nap (Napoleon)

Originally a three-hand version of Oh Hell, this game can also be played as a four- or six-hand game, with jokers acting as an extra hand. Two people are involved, each playing for themselves using the standard 52-card deck (no jokers).

Players split their cards into 3 equal decks and then place a bet on the table consisting of one of each denomination. The dealer then deals two cards face down to himself and one card face up to his opponent. After examining their cards, both players make an additional bet of the same amount but opposite value to the bet already made.

Next, the dealer deals two more cards to himself and one more face-up card to his opponent, again making an additional bet equal to, but equal to, the existing bets. After looking at their hands, both players place a third bet, this time with one less denomination than before, but with the same total value as the previous two bets.

The dealer then turns over a card from their deck and places it on top of one of their existing cards (either face up or face down). The value of this added card is used as an “ante” and goes to whoever has the matching highest value set. When both players have placed their bets, they look at their hands and discard any number of them from their hands into a common discard pile. The dealer then deals two more cards to each player, but this time face down.

Each player then looks at their own hand and plays any number of the cards in their hand, either attempting to make sets from the remaining cards, or by playing cards that increase the value of those already played. Players are then scored based on how many matches there are between their remaining face-up cards (but only one match per card), as follows:

  • Double down – for 4 cards of the same rank, e.g. E.g. four 6s or four 8s etc.
  • Triple – for a combination of 3 cards whose values ​​add up, e.g. B. two 6s and a Jack or a Queen etc.
  • Quadruple – for 4 cards all of different matching values ​​(e.g. four 6s, four queens and a king or three 10s, a king and two diamonds).

If the value of a person’s remaining face-up cards is higher than that on their face-up card, they are said to have “gone broke” and lose the amount that was deposited as a bet before the game began. The dealer then turns over another card from his or her deck and deals two more cards (this time face down). The game is over when one person goes broke and loses the outstanding amount.

gambling On the way

The appeal of these games is that they allow players to have a good time with minimal equipment. That’s why they’re also ideal for long car or plane journeys, or for playing outside with friends, because you only need a flat surface and enough people to form two teams.

Finally, card games can be enjoyed by almost everyone, making them a great way to bring people together.

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